5,000 games
Compare EV with the results range and probability of finishing at a loss. EV includes every multiplier in the model, including jackpots that may not appear in the displayed paths.
For Spin & Go, Spins and Expresso jackpot sit & gos: simulate your swings from chipEV, multipliers and volume.
Method checked · 7 September 2026
Volume : 5,000
Estimated
95% range
The shaded range applies at each point, not to an entire path. The EV line is an average, not a promised result.
$ · Simulation seed 42 · Monte Carlo estimate; small differences between seeds are normal.
No bankroll rule changes this curve: only your edge does. Fixing one recurring leak shifts the whole band upward.
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Distance from the previous observed peak. Intermediate lows between plotted points can be missed.
| Rank / outcome | Prize | Model probability |
|---|---|---|
| ×2 | 20 $ | 28 % |
| ×3 | 30 $ | 5.6 % |
| ×5 | 50 $ | 2.9867 % |
| ×10 | 100 $ | 0.56 % |
| ×25 | 250 $ | 0.1493 % |
| ×100 | 1,000 $ | 0.0336 % |
| ×1000 | 10,000 $ | 0.0037 % |
| — | 0 $ | 62.6667 % |
1. Enter the number of games, your chipEV per game and the buy-in. 2. Check the starting stack and, if needed, edit the multiplier table to match your format. 3. Press Calculate to see your expected profit, the range of results and the drawdown of one sample path.
With a 500-chip starting stack, +60 chipEV per game gives a 37.3% win rate in a 3-max winner-takes-all game. With the default multiplier table (7% implied rake), that is an ROI of about 4.2%. Over 5,000 games at $10, the simulation still gives about a 38% chance of being down.
Illustrative three-player, winner-takes-all format. The default multiplier table implies 7% rake; it is not a verified room offer. ChipEV is converted to a win probability under a chip-conservation assumption. Formats that pay several places require a different model. Rake is already represented by the payout distribution and is not subtracted again.
Discrete outcome ranges and loss probabilities are estimates from 2,048 simulations. Rare jackpots can make these estimates unstable. EV and standard deviation are calculated analytically from the full distribution.
ChipEV and multipliers play different roles in winnings. These illustrative scenarios use the same distribution to isolate volume. Enter each scenario, click “Calculate”, then note the three results above the chart.
Shared assumptions: chipEV of 60 chips per game, $10 buy-in, starting stack of 500 chips and the default multiplier table.
Compare EV with the results range and probability of finishing at a loss. EV includes every multiplier in the model, including jackpots that may not appear in the displayed paths.
Double only the number of games. Expected profit doubles; total standard deviation grows more slowly. The simulated range can remain uneven because of rare multipliers: greater volume does not guarantee hitting a jackpot.
Return to 5,000 games and change only chipEV from 60 to 40 chips. Keep the starting stack and multipliers unchanged to see the effect of this assumption alone. Study a different distribution in a separate comparison: probabilities and payouts must match the format you want to model.
The probability of finishing at a loss refers to the result at the end of your chosen volume. To understand drops along the way, show the paths and open the drawdown details: a drawdown is a fall from a previous peak.
Rare jackpot multipliers hold a large share of the EV, and most samples never hit them.
ChipEV is your average chip gain per game. The calculator converts it into a win probability, then applies the multiplier table.
Yes. Open “Edit multiplier probabilities” and enter the published multipliers and probabilities of the format you play.
Yes. It is implied by the multiplier table and not subtracted a second time.
Under the default assumptions, roughly 96,000 games to be 95% confident of a positive edge.
No. The model assumes 3 players and winner-takes-all.
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